Wheel Of Fortune
Slower and slower the Wheel of Fortune swings, lower the reel rings and lucky number brings. One of 19 sectors will be selected by gentle spin every 5 minutes. Picking the right colour will treble money. But there are also smaller and higher risk options - everyone will find what to bet at Wheel of Fortune.
"Wheel Of Fortune" is a very fast and simple live game with dynamic betting options.
Draws for the game run every 5 minutes and the "Wheel Of Fortune" is spinned during a live broadcast. The result of the game is one of the sectors which is determined by the official rules. Each draw has a unique number which is used to store the results. Punter can place bets on any of the offered outcomes before the draw starts.
Presenter introduces the Wheel of Fortune, spins it counter-clockwise and then spins it clockwise with a light hand stroke. Only one spin is made during a draw except for cases when the spin must be repeated. Presenter’s spin (and the draw) is valid if the wheel makes at least three (3) full spins clockwise. Full clockwise spins are counted by the spins counter and a green light is lit when the wheel makes three (3) full spins. The spin starts when the wheel starts spinning clockwise and the pointer leaves the sector where it was previously standing. The result of the draw is the sector’s number or symbol where the pointer lands after the wheel stops turning;
There is only one betting round and players can place their bets on all available outcomes for the upcoming draw. A betting round takes place between the game draws and lasts about four minutes. Draws of the game run every 5 minutes daily.
1.1. Wheel of Fortune – a round gaming device divided into nineteen (19) sectors which are separated by metal holders;
1.2. Sector – one out of nineteen (1/19) parts of the wheel numbered from one (1) to eighteen (18) or marked with a special symbol (a cup with a star). All sectors are of equal size;
1.3. Draw result – sector where the lower end of the pointer stops (closer to the center of the wheel). Results are determined according to fixed rules (see 2.8.);
1.4. Pointer – a part of the gaming device (at the top middle of the wheel) which determines the result of the draw;
1.5. Odds – numerical expression which is multiplied by the amount of the player’s stake to calculate the winnings.
2.1. The game‘s presenter introduces the Wheel of Fortune, spins it counter-clockwise and then spins it clockwise with a light hand stroke;
2.2. One Wheel of Fortune is used in the game;
2.3. Only one spin is made during a draw except the cases when the spin must be repeated (see 4.2.);
2.4. Presenter‘s spin (and the draw) is valid if the wheel makes at least three (3) full spins clockwise;
2.5. A turn starts when the presenter‘s spun wheel starts spinning clockwise and the pointer leaves the sector where it was previously standing;
2.6. The result of the draw is the sector‘s number or symbol where the pointer lands after the wheel stops turning;
2.7. Results for Wheel of Fortune:
3.1. There is only one betting round and punters can place their bets on all available outcomes;
3.1.1. The betting round takes place between the game draws and lasts about four minutes. When one draw is finished, the betting round for another draw immediately starts. The broadcast starts after the end of the betting round;
3.2. Maximum and minimum betting limits are set by the gambling company;
4. Special cases:
4.1. Cancelled draws:
4.1.1. Draws can be cancelled due to technical failures: internet connection problems, technical problems in the studio or presenter‘s mistakes;
4.1.2. Presenter‘s mistakes that can cause cancelled draws:
184.108.40.206. The Wheel of Fortune does not make three (3) full spins;
220.127.116.11. The presenter has a physical contact with the Wheel of Fortune when the wheel is already spinning or the presenter changes the speed of the wheel in any other way;
4.2. Repeated spin. A spin has to be repeated if:
4.2.1. The Wheel of Fortune does not make three (3) full spins from the beginning of the spin until the full stop of the wheel;
4.2.2. The pointer of the wheel stops between the sectors and result cannot be determined after the valid spin.
4.3. If the sound during the broadcast is lost or the presenter announces the wrong winning sector, the correct draw results are determined by the video broadcast;
4.3.1. If a player cannot see the live broadcast due to technical reasons (no internet connection, no electricity and etc.) but the broadcast can be found in the archive, draw is deemed to have taken place;
4.3.2. Results of each draw and archive for the broadcasts can be found on the game organizer‘s website.
5. Game organisation procedure:
5.1. Game draws run 24/7 every 5 minutes with maintenance breaks on demand.
5.1.1. Organizer has the right to change the time and the duration of the broadcasts;
6. Equipment used in the game:
6.1. Wheel of Fortune (see 1.1.);
7. Additional information:
7.1. These Rules & Regulations are published in a number of languages for information purposes and ease of access by players. It is only the English version that is the legal basis of the relationship between Player and the Operator and in case of any discrepancy between a non-English version and the English version of these Rules & Regulations, the English version shall prevail.
|Wheel clapper will stop at the number LESS than 9.5||2.00|
|Wheel clapper will stop at the number MORE than 9.5||2.00|
|Wheel clapper will stop inside the GREY sector||3.00|
|Wheel clapper will stop inside the RED sector||3.00|
|Wheel clapper will stop inside the BLACK sector||3.00|
|Wheel clapper will stop at any EVEN number||2.00|
|Wheel clapper will stop at any ODD number||2.00|
|Wheel clapper will stop at the FORTUNE sector||18.00|
|Wheel clapper will stop inside the number range FROM 1 TO 6 inclusive||3.00|
|Wheel clapper will stop inside the number range FROM 7 TO 12 inclusive||3.00|